How do you follow up a game like 13 Sentinels: Aegis Rim? Before that ambitious, phenomenal sci-fi adventure, developer Vanillaware found its niche in creating rich, beautiful-looking worlds with a magical, medieval twist. Sometimes it was traditional Western fantasy, while others it jumped back to Edo Japan. Unicorn Overlord marks the developer’s return to the former, taking place in a fantasy realm overtaken by an evil lord. That sounds like the exact opposite of 13 Sentinels’ winding plot, but Unicorn Overlord is ambitious in an entirely different way. It’s also absolutely brilliant, effortlessly blending multiple systems to create a wonderful tactical RPG with a twist.
At the start of the game, you witness the fall of the Kingdom of Cornia thanks to a revolt led by General Valmore. At the same time, the young prince Alain flees the kingdom with the Holy Knight Josef, to ensure the bloodline survives. The revolt, however, is successful, and the Zenioran Army rises up and gradually overtakes all five nations of Valmore. Ten years later, Alain returns to build a liberation army to take back his kingdom and restore order to the continent of Fevrith.
The first things you’ll probably be taken by in Unicorn Overlord are the beautiful visuals and incredible music. This is what the developer is primarily known for, and on Switch, it looks and sounds like an absolute dream, both docked and undocked. We didn’t encounter any technical issues on our OLED in almost 60 hours, and the only difference appears to be slightly longer load times and lower resolution compared to PS5. But we’re talking about a strategy RPG which requires hours of playing around, engaging in myriad mechanics, and it’s perfect for a handheld.
Even from just a few hours in, you can absolutely tell that Unicorn Overlord isn’t Vanillaware’s first brush with strategy and tactical gameplay. Every single encounter feels carefully crafted, with multiple maps with winding paths, alternating terrain, watchtowers, obstacles, and even ballistae and catapults to navigate around. No two maps are the same, and every enemy unit you come up against requires careful consideration and planning ahead of time.
Early on, the game throws relatively easy units at you — soldiers on horseback, hoplites using huge shields, magic casters, etc. All of these are weak to different types of units. Cavalry is vulnerable to flying units such as griffon riders and winged soldiers, while hoplites are weak to magic attacks. As you progress, though, you’ll come across a mix of classes within a unit. One unit might be led by a Doom Knight, a horseback unit that relies on draining its own health to deal high damage. But they might also have hunters, bow-wielding classes that are strong against flying foes. This only gets more complex the further into the story you get, but it never gets less exciting to fiddle around with your unit compositions and teams.
That might sound like a chore, but it really isn’t because Unicorn Overlord does such a good job of throwing new characters and classes at you throughout the entire runtime, which makes experimenting fun. We were still meeting new classes at the 40-hour mark and were desperate to try and make space for them in our units and see what their strengths and weaknesses were. If you’re anything like us, there’s no way you’ll be able to resist having a beast man among your lineup. Every liberation army needs an axe-wielding lion.
The game is also fantastic at teaching you about those classes, as you’ll gradually unlock little tutorial battles against said new class which will show you what they’re good at, who they’re good with, and (importantly) what they’re weak to. Winning these bouts gets you a nice monetary reward, and it’s also really satisfying to create the perfect combination of classes in a unit.
A class, and a unit, are only as good as its Tactics are. Instead of making active decisions in the middle of a fight, you’ll be guiding your units around a map, telling them where to go or who to attack, so setting up the right Tactics is crucial to victory. If you’ve ever played Final Fantasy XII, these are like Gambits where you essentially program a character’s actions depending on the situation. There are two types of moves a character can do in battle – active attacks that consume Action Points, and passive actions that consume Passive Points. The former is an action against the enemy, and the latter is a reaction to a foe.
Like many things in Unicorn Overlord, you can likely get by the early stages of the game without touching the default Tactics, but you’ll soon want to fiddle with this as you come across stronger units and recruit new classes to the liberation. Weapons and armour can also grant new types of Tactics which add to the characters' pool of options. You can also expand units, with each being able to hold five characters at once.
It’s hard to get your head around everything until you actually play around with the system and see it in action for yourself, but when it clicks, it’s thrilling. Telling archers to prioritise flying enemies, or making sure shamans know to debuff armoured enemies or remove buffs from foes are essential. And of course, make sure clerics are ready to heal and remove debuffs. And, fortunately, you can see the outcome of every fight before you even engage in it. When we got the hang of it and observed our units’ fights play out, it was like watching all the threads come together in a huge tapestry to create this perfect picture. We couldn’t get enough of it, and honestly, it’s a tinkerer’s paradise.
Battles aren’t limited to unit-on-unit combat, however. Using Valor points, which you can get back by capturing an enemy base, liberating a town, or just by defeating enemy units, you’ll be able to take advantage of skills on the map to help buff your allies or deal damage to foes. Need to break enemy barriers? Get a warrior out there and use Wild Swing. You'll also want to take over enemy an ballista so you can fire arrows at foes as they approach you for constant damage, and station units at watchtowers to allow magic users, healers, and archers to support allies from a distance. This all comes into play as you attempt to clear a stage before the timer runs out, something we didn’t have much trouble with in Normal mode but can see these elements being crucial in higher difficulties.
If it’s not clear, we adore combat in Unicorn Overlord. It may seem a bit overwhelming at first, but the way the game smartly teaches you how to play, and encourages you to experiment with your units, is utterly addictive and genius. We loved getting lost in the weeds, tweaking our teams, picking up new gear, and playing around with gambits and unit composition, to the point that we were thinking about it in our sleep. Mock Battles let you test those units out, and there are battles you can use to grind for experience and get used to your units.
The world map itself has much more to do than just fight on it, too. Alongside Liberation Quests, Side Quests, and Main Story quests, which all often end in battle, you have Overworld Quests which task you with finding carvings, uncovering secret sanctuaries, and summoning magic sigils. Each region is also home to a Mining facility where you can play a minigame to get rock, stone, materials, and even Treasure Maps. Navigating the beautiful world is almost as fun as noodling around with Tactics and units, and it helps break up the gameplay so it’s not a constant barrage of fights.
Even rebuilding towns is fun – it gives a purpose to collecting materials, which you pick up on the world map, and sometimes allows you to ride a ship to secret areas. Stationing guards guarantee you more materials and help to make you feel like you’re making a difference in the world. There are also Rapport conversations, where you form relationships with other units. Frankly, we’re staggered at how many of these conversations there are to discover by fighting alongside a unit, gifting them items, and eating food with them at one of the many taverns. And yes, while not every character has a Rapport with every single character, everyone does have multiple Rapports with several characters. Some eventually end up being romantic, but this doesn’t come into play until the very end of the game.
The only real blemish (and a minor one, at that) on Unicorn Overlord is that story. This is not the thoughtful, political epic you’ll find in genre classics such as Final Fantasy Tactics or even Ogre Battle 64 – the latter of which this game feels heavily inspired by through its gameplay systems. It certainly tries to embrace the idea of conflict and unity, and some of the individual nations do have their own ‘arcs’ which show you helping to liberate and unite the continent before the battle with the big bad. The problem is it relies on a few too many deus ex machinas and 'mind controls' to get by. The narrative does move beyond that the further in you get – with the snowy continent of Bastoria containing some of the better moments – but it certainly takes a while to go beyond a surface-level examination of war.
Thankfully, the huge cast of characters is very charming, ranging from serious and stoic to goofy and fun. Here is where the game evokes Fire Emblem more than Tactics Ogre. You’ll find out how Travis, a former member of the Tricorns, was ousted from the group and go into his relationships with other members. Then there’s Melisandre, a noblewoman and swordsman who is a bit obsessed with Alain. Every character has their own identity and personality – with 64 of them, some do fade into the background more than others, but it doesn’t feel half-baked, and no conversation takes up more than a minute or two. Honestly, the attention to detail in every little aspect of the game is astonishing, and the fact that it all feels fun, useful, or engaging is a triumph.
Conclusion
Even amidst a huge strategy RPG boom, Unicorn Overlord stands out. It’s a smorgasbord of visual delights, intricate systems, and addictive gameplay loops that all come together to create a delightfully thrilling and deep tactical RPG. It’s so easy to get absorbed into everything the game offers, and we lapped it all up. Vanillaware has long been known for creating beautiful-looking games with unique twists on genres, but with 13 Sentinels and now Unicorn Overlord, this developer should be on absolutely everyone’s radar.
Comments 83
Happy to see the 9/10 for this masterpiece.
Woo finally! Been waiting on a review. And it’s about what I expected. Taking a half day tomorrow so I can play when my copy comes in. I played the demo 3 times so mah body is ready. Ogre Battle is back y’all! Only con for me is I would have rather played as the Queen (or Virginia) rather than her son but that's literally my only gripe. I love how the game handles stats.
(Amazon never sends me games early. even though it shipped two days ago and I have Prime...sigh...)
This has probably been my most anticipated game for a while now so glad it appears to live up to expectation. Look forward to starting it for myself when my copy arrives sometime in the next few days.
Happy to see the game turned out well for everyone who has kept an eye on its release.
Ooo. Not sure i was expecting that. I know others here like it but from the little of the demo I've played I was getting 8/10 vibes. Obviously I need to keep playing 😁
It's at the top end of the price range where I am so I don't think I'll Day 1 it, but it's an inevitable purchase at some point.
Looks tasty! Adding unicorn overload to the wishlist 🦄
Kinda a shame that the story seemingly is kinda generic/predictable considering how amazing the story of 13 Sentinels was
Still looking forward to it though
I haven't tried out the demo yet, but I had no doubts that this was going to be a must play for me. Vanillaware only makes bangers 💪
Cons: The name is awful!
Can’t wait to play this.
Rosalinde is giving me Pirotess of Lodoss vibes.
Vanillaware is amazing, so i’ll check out the demo.
My Monarch edition is on the way!
Am excited!
Ugh, I think I find myself holding out hope this thing gets Switch 2 upgrade on graphics. So tempting to jump in now and a replay if there is an update. Vs waiting to see if that might actually happen. But, I suspect it won't.
Great review, my physical copy has arrived one day earlier so you know what I'm playing tonight, was already really excited to start it and even more so after reading that it's just as good as it looked here!
I was so sad to find out that this wasn't a grid based tactics game >.<
I don't like playing demos, but I think I'll have to try it to know for absolute certain that its not for me.
The fact that the story is simpler is a huge bonus to me, not a con. I'm so tired of all the existential stuff in my games. Sometimes I just want a save the world quest with no "why do we exist" or "multiverse deus ex machina." The fact that this is a classic good guys v bad guys makes me more excited for it.
My life belongs to FFVII Rebirth at the moment, but I'm definitely wishlisting this one for a future purchase. Should probably get round to playing Tactics Ogre and Triangle Strategy first, though - bought both on sale but haven't touched them yet. The plus side of a backlog is not feeling the need to buy games at launch - I can afford to wait for a sale on this one, too.
Ah, I see this is going to be another crazy loaded year for RPGs lol. I've still gotta get around to playing the demo for this!
Good to see! I was really looking forward to this game, it looked amazing, I'm glad it delivered!
The demo absolutely sold me on this game. I can see how the story could be a little basic, but everything else is just so crazy high tier. Definitely on my list of things to play at some point.
I imagine I'll pick it up in a year or so at $20.
@mariomaster96 UO has been in development for over a decade and under a different director than 13S. (not to mention they ran out of money for both games according to some reports) So even though it is the same dev team the direction/focus was totally different as well as the "age" of the game. So its a little apples and oranges to expect them to build off each other's narrative direction.
CORN LORD
I fully anticipate this game being in GOTY conversations for this year.
I'm already sold on the game after playing the 7 plus hours demo, I think I'll buy this on switch since I can play it anywhere without tv
The story being generic is a fairly big downer for me. If I read the review correctly the plot relies heavily on people being mind controlled to create conflict and I'm pretty tired of that trope.
Gonna hold off on this and see how Dragons Dogma 2 reviews and consider that.
Not surprising at all. Vanillaware never misses. Seriously the most consistent developer of the last two decades when it comes to quality and variety in the games they make.
I hope that this game will sell enough on Switch to make Dragon's Crown Pro Switch port happen.
@Vyacheslav333 Odin's Sphere & Muramasa Rebirth would be great too.
I would have expected "Story is a little generic" to knock the score down to 8 or perhaps even 7. After all, this is an RPG we're talking about. Story is a huge deal in these games.
I can't get over how more are not mentioning Ogre Battle 64... this is looks like a modern sequel of that gem. Am I missing something?
I really enjoyed what I played of 13 Sentinels and Dragon's Crown in the past, so when we got a first look at Unicorn Overlord in that Direct last year and I saw it was a Vanillaware/Atlus collaboration, I was intrigued right away.
I preordered a Monarch Edition with the OST double CD and collectible card game after reading some impressions of the game. I played through the demo once and really enjoyed the art, music, and how the game unfolds at your pace, depending on who you befriend and which areas you choose to push into. Liberating areas will keep me hooked, and I'll probably be tempted to try alternate paths from save-states.
So bring on the full game!
@Nidorom
I would highly recommend you try out the demo before passing on this game just because it is not grid-based tactics.
Initially, I had some doubts when when I heard the game described as an "auto-battler." True, you are not micro-managing every action of each of your troops, as they occur. But you are still composing, equipping, and deploying units, and how you "program" each character before battles gives you a lot of control over outcomes. I really enjoyed the system once the demo lead me through the basics. I felt like a general issuing orders to the troops!
If you do give it a try, I hope you have fun with it!
Already have the game delivered last night, haven't played it yet since I was trying to beat another game but I'm looking forward to putting many hours into this.
As for the generic story I'm honestly okay with that, not every plot needs to be overly complicated for me to enjoy it. Seems like Vanillaware wanted to pay tribute to classic fantasy tales. It seems to take the story of the original Fire Emblem and remodel it. Kinda funny how many things it pays tribute to FE staples like the blue haired protagonist and supports.
@msvt
I've never played a Tactics Ogre game and can't speak from experience, but I've heard many people giving their impressions on YouTube, making comparisons to Ogre Battle 64. So I don't think you're missing anything.
Looks like I'm getting my copy of the Monarch Edition tomorrow. Not sure if I'm gonna jump in right away or finish some other games first but I'm excited nonetheless.
Can't wait to lay hands on this. Didn't bother with the demo, I know to trust Vanillaware by now.
@msvt You're not missing anything. Most places where people that are deep in the tactics/strategy genre are citing Ogre Battle immediately, but people that are more general or focused on one or two franchises (so FE and probably FF Tactics) aren't going to cite Ogre Battle. Granted this game imo is pulling from a number of influences so those more general focused people aren't wrong either. Honestly Strategy/Tactics games have been booming in the last decade or so, so I would just say enjoy it.
Definitely picking up my copy soon.
I should have taken Friday off…
https://imgur.com/0kfOu0E
@-wc- GENTLEMEN. BEHOLD!!!
Immediately pre-ordered this from my local game store after playing the very generous demo. I knew I was going to get this game just from the first few minutes of gameplay, and thanks to this review the few things I wanted to be sure of with this game have been confirmed.
So excited for the store to contact me that the game is finally available.
@lazyboyblue I trust Vanillaware, as well. I still picked up the demo, 'cause this has been my most anticipated game for this year since it's announcement last fall.
the demo lets you do 3 tutorial fights, THEN it lets you play up to 5 hours in the starting location, and it's barely enough to see all the demo content unless you rush it.
I can't wait. JUST HOOK IT TO MY VEEEEEINS!!!!
@TheExile285 Yep.
@InJeffable I'd say story is really critical for a classic RPG, but for a strategy or tactics game the focus is more on the game systems and map designs. It sounds like that's what kept this reviewer up late thinking about this game, as they said, even though the story was basic.
What also comes to mind for me is Fire Emblem Fates: Conquest, which has one of the dumbest, most pandering stories I've ever played, but is still beloved by the community for how good its maps and gameplay are.
Highly tempted. Every Vanillaware game I've played has lured me in with the visuals and music only to bore me to tears with lifeless repetitive gameplay, but the comparisons to Ogre Battle 64 definitely has my attention.
It'll be some time before I pick this one up (Plenty of games already - some of which are SRPGs - plus I'm saving up for a trip), but it WILL happen lol. I absolutely loved my time with 13 Sentinels: Aegis Rim and fully trust VanillaWare now. The only reason I haven't dug into the demo is because I know it'll be some time before I can play the full suite.
I've been playing the demo for 4 hours and still haven't reached the end of it. Put this one on my birthday gift wishlist, because that's at the end of the month and March typically seems to have some pretty awesome releases 😀
The day 1 patch dumbed down the game, turning it more easier.
So -1 point for that.
I'm in a bind here, the game DOES look interesting, but I was seeing some examples of the changes made in localization and... well, let's just say I'm not impressed.
Demo was so good, this is a must-buy!
I’ve looked into the localization issue, and I think they did a great job. Basically adding a lot of personality and fun “olde-timey” language, which I love. They localizers should be commended not chided.
@jump
To be fair, the last game that came out with mechanics like this was named:
"Ogre Battle 64: The Person of Lordly Caliber"
So, you know, the name is on par for the course.
This looks like an amazing game I'd play for two hours and never go back to. It looks very well done.
@Coalescence unfortunately I'm in the same boat. Like it looks like a blast and I just become bored with them. They are very well made, for someone else to love and enjoy.
I loved the demo. It's absolutely a spiritual sequel to Ogre Battle and a decent iteration. I miss Ogre Battle dearly, but this will do just fine.
I see more griffins than unicorns.
Exiled nobility rallying an army to reclaim his birthright? With Dune 2 doing well at the box office currently..... hm.
Would love the othet Vanillaware games on Switch, seems like the perfect place for them. We have three now so I think that leaves Odin Sphere, Dragon's Crown and Muramasa. Unless by some magic they can also dust off and localise Princess Crown. Had an old PSP Japanese copy of that which has been lost to time.
@OwenOtter Love that enthusiasm. I feel it too. One of my favourite Devs going fully in on my favourite genre. My copy is installing right now.
This game went from, "what is that weird looking game" to "oh this actually looks interesting" to "oh snap it's Vanillaware?" to "several ppl previewing the game are throwing words around like "classic" and "masterpiece" to "I just played the demo. Day one digital deluxe. Day one physical. How many hours are left til release again?"
I find it so very strange people think the name is bad. Do you guys actually think things like '3D Mario World' or 'spinoff-character-name-here Showtime!' are just brilliant marketing names? So memorable?
You mention Unicorn Overlord and people not interested in anime or video games would be curious. I'll take a unique even if slightly silly name over generic 'bad ass' name or literal descriptions of the game "Mario vs Donkey Kong" anyday.
@ottoecamn The sad thing is that Europe localize from the USofA localization, thus everyone outside Japan get the censored version. sigh.
I gotta get on this. It might make up for missing out on Grand Knight's History back on PSP. I'm still hurt from that one.
@IsThis5or6 I've been thinking of names more. I think Void Bastards is one of my favorites from recent years. Unicorn Overlord is a great name.
@Kiwi_Unlimited they have completely different naming conventions. I don't see how they are similar.
@Warioware I almost went on a Princess Crowne rant. I was a huge Saturn importer when it came out. I just couldn't justify importing the game with no knowledge of Japanese. Big time white whale for me. As I said above, same with Grand Knight's History.
Been looking forward to this
Collector's edition is in the mail, can't wait!
@LikelySatan
Oh. I only meant that's it feels like a developing tradition since they're both bad titles.
@LikelySatan I tried it on PSP but it was basically impossible without Japanese knowledge. Seemed like it had a lot of similarities to Odin Sphere though. I had forgotten about Grand Knights Story and I think there was a life sim on DS as well. Maybe with the success (I think?) of 13 Sentinels and the possible success of this one (all good reviews so far it seems), maybe there will be some renewed interest in their back-catalogue. It would be nice anyway (are you reading this Digital Eclipse?)
@Kiwi_Unlimited UNICORN OVERLORD
@Warioware just give me all the Vanillaware stuff on Switch.
@LikelySatan
I don't disagree with you, but the other one sounds like an overly wordy translation issue.
Neither sounds good.
(I don't know if you played the demo, but the prince you control acquires a unicorn ring, thus giving the developers a flimsy excuse to name it that)
@Kiwi_Unlimited you don't need an excuse to name a game Unicorn Overlord. Vampire Survivors has no vampires. Checkmate, internet
Got mine UPS yesterday and the box is bigger then I thought. Will have to give it a try sometime here.
Went to our local game store today with my SO and she bought the game for me! I'm such a lucky man! 😍
I’m not sure I’ll get this. I love Vanillaware’s art style but the gameplay of their titles just never jived with me.
That being said I find it odd that the story is lambasted from too much brainwashing when that isn’t what happens at all. The game explains everything. Granted it kinda told you what the big bad was trying to do. I had my suspicions by the end of the demo but I just rolled credits on the bad ending (you can take on the final battle if you are strong enough) and yeah what I thought was gonna happen happened. Lots of interesting side motivations and plots as well. Also the title of the game is explained in game as well.
Edit: Yeah it’s not about brainwashing. There is manipulation on several levels but it isn’t brain washing. It’s possession and necromancy
Thank you for the complète review ans for letting us know you "idn’t encounter any technical issues on our OLED in almost 60 hours".
I feared the Switch wasn't powerful enough, but it looks like it's optimised for Switch too.
Can't wait to play this game!
I'm glad to hear this is very different from 13 Sentinels. I'm still trying to convince myself it's worth finishing that game, but there's little beyond the artwork I actually enjoy. But this looks promising.
@Druidsbrook
I am gonna apologize for not having anything to add, but your pfp is freaking awesome, and I couldn't find a way to leave a comment on your profile about it.
Sorry for wasting your time, but I loved the pfp!
Wish you could name the mercenaries
I don’t even usually get into this genre, but I bought this on a whim and DAMN- it’s absolutely phenomenal!
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