Nintendo’s Wario Land series has always occupied a unique niche in the company’s extensive catalogue with its weird humour and unconventional approach to platforming tropes, which is why fans have been greatly let down by the fact that there hasn’t been a new entry in over 15 years. To fill the gap, an indie team called Tour De Pizza came out early last year with its own spiritual successor called Pizza Tower, offering a polished and thrilling adventure into a truly insane food-themed world. Since release, Pizza Tower has quickly built up a high reputation for its creativity and gameplay design, and now that it’s come to Switch, we’re pleased to report that it is indeed a fantastic platformer.
Pizza Tower places you in the role of Peppino Spaghetti, the chef and owner of a failing pizzeria who finds himself threatened by an evil sentient pizza named Pizzaface who lives nearby in the titular tower. Pizzaface has a laser on top of the tower which he’s going to use to destroy Peppino’s pizzeria, so our daring chef dashes off to climb the tower and destroy the evil pizza and his minions once and for all.
Pizza Tower follows a simple 2D platforming template, as you explore self-contained levels packed with enemies, secrets, and collectibles. Peppino is quite a nimble protagonist, and his varied array of jumps, dashes, and dives lends a lot of technical depth to your ability to slide through levels and smoothly cruise around obstacles. You won’t necessarily need to learn all the nuances of this movement tech if your goal is simply to collect the five “toppins” hidden in each level, but as you eventually come around to understand, there’s a lot more complexity to learn and master in Pizza Tower if you want to go for full completion.
Borrowing strongly from Wario Land 4, the ‘end’ of every stage requires you to knock down a pillar (named John, for some reason) which then triggers a panic-inducing countdown and a subsequent rush to return to the level’s door back at the beginning. Sometimes this rush takes you back through the route you initially took through the level, while others you’re funnelled down brand-new routes that only open for the return trip. Either way, we loved how tense these segments are and how they can flip a level on its head. And those of you who are really confident in your abilities can opt to go through a portal that’ll put you through an even tougher second lap.
To keep things from getting stale, Pizza Tower does a magnificent job of keeping you guessing by constantly introducing new power-ups and gimmicks that notably change up how you approach gameplay. One memorable stage sees you playing mini golf with some cheese ball characters, while another gives you a chicken named Mort who grants you a double jump and a new melee attack. You’re still always following the central idea of collecting toppins and making your way towards the pillar, but you can expect at least one cool new idea out of almost every level.
Based purely on the merits of its level variety and gameplay gimmicks, Pizza Tower is already pretty great, but what takes it to the heights of being excellent is the inclusion of the scoring system. Every enemy you defeat or collectible you snag will increase your score, while defeated enemies will also boost your combo meter, and maintaining this meter is essential to getting the highest scores possible on a stage. Chasing those high scores, particularly to attain the coveted P-Rank, reveals a level of depth to the gameplay and the sheer brilliance of Pizza Tower’s gameplay design.
As you retry levels and push for a better score, you gradually start to see how carefully each stage’s layout is designed for speedrunning. Enemies that previously seemed randomly placed are now clearly there to help you keep your combo going, while a part of a level that once felt awkward to navigate is revealed to be perfectly shaped for a specific string of jumps and dives as you zip through it. Some stages will leave you scratching your head as you wonder how you could possibly hit the P-rank score, but diligently practising the tough sections and thinking outside the box will eventually reveal the way to chain together that one flawless run. In this way, P-rank attempts feel almost akin to a rhythm game in the sense of how you come to memorise the stage layouts and learn how to expertly time inputs. And finally pulling off that perfect run is a euphoric experience.
Suffice it to say, it isn’t often that you see a platformer that encourages chasing this level of mastery of its mechanics, and it's endlessly rewarding to see how tightly and thoughtfully designed each stage is. Of course, you don’t have to chase the highest scores if your skills just aren’t up to the task, but for those who want the challenge, you’ll find layers upon layers to Pizza Tower’s design that fuel a wonderfully addictive rush to try doing just a little better.
As for its presentation, Pizza Tower employs a memorable and utterly ridiculous art style that looks like a cancelled '90s Nickelodeon cartoon by way of MS Paint. There’s a delightfully janky and unrefined style to the animation and spritework here, as you navigate a gross and goofy world of living food. Much like how each level features new gameplay mechanics, you can also look forward to radically different stage elements and background art in each level that add a lot to the chaotic atmosphere. This is the kind of game that feels like a middle school kid’s notebook doodles brought to life in the best of way; we genuinely haven’t seen anything like this before.
Perfectly matching the madcap visuals is a soundtrack that provides an eclectic combination of chiptune, house, jazz, drum and bass, and rock. The sheer variety on offer with this music is truly impressive, and it all manages to maintain the anxious and crazy pace at which the gameplay typically moves.
The only complaint we have with Pizza Tower, and we’re reaching here, is that the boss fights could have used a little more work. Mastering these is still satisfying in much the same way as mastering the main levels, but there were many instances where it felt like it leaned a little too far into RNG territory, making things more frustrating than they ought to be. Still, the boss fights are a relatively small part of the whole package, and it could be argued that they feel 'off' only because of the incredible polish elsewhere.
Conclusion
Pizza Tower is the rare sort of game that improves on its inspiration in nearly every way, building upon many of Nintendo’s Wario Land ideas with impressive results. This is an incredibly satisfying, creative, and addictive platformer that’ll keep you busy for a long time if you want to 100% it. We’d highly recommend this to anyone who loved the old Wario Land games, or to anyone who’s looking for a new platformer with a high skill ceiling and lots of technical depth. Pizza Tower has definitely got it where it counts - platformers don’t get much better than this.
Comments 50
Yes! One of the best pizza games ever. Me and the boys going to order a couple pies and run through this gem this weekend!
Absolute riot of a game. One of the special ones that makes my non-gamer partner turn her head.
Art style is an absolute headache when it's in still screenshots. Can't imagine watching this in motion. Besides, I tried Shovel Knight: Dig and decided run-based games aren't for me.
Thanks for the review, so looking forward to playing this (and at least finish it, not sure if also fully complete it) when I can now that it's finally also on Switch!
I couldn’t resist in the end and snapped this up. I’ve spent about 10 hours just trying to P-Rank the first level. The controls felt so fiddly at first but once it clicks, it’s smooth as heck. Got a feeling I’ll be sticking with this one a while.
I'll wait for Antonblast.
@Uncle_Franklin Same. The Antonblast dev has been cool so far, too.
I've had this on my Steam wishlist since it released there, and with the surprise Switch launch I'm glad I held off till now.
Did I hear this is getting a physical release further down the line?
Never played but it's been hyped enough by general word-of-mouth and Mitch's beautiful review to convince me it's worth getting. Though, I'm the kinda loser that let's the fact the game has score chaining put me off a bit. That feeling that the game knows there are people out there better at it than me... unless of course it turns out I'm an absolute demon at this game, in which case I'll be in y'all faces with my scores before you know it.
@sunny63 pizza tower isn't a rougelite like shovel knight dig. It's a level-baised platformer like wario land or sonic.
Wario Land 4 was my first and most beloved GBA game. I greatly enjoyed Shake It/Shake Dimension and have been sorely missing more Wario shenanigans.
I will definitely play this down the road
Based on screenshots, I’d thought this game had procedurally generated levels. Nothing wrong with that, but I’m more interested in the game now that I know it’s not random.
Question for those who have played this: is each of the five floors one level, or does each floor contain several levels?
@LastFootnote Each floor has four levels.
But can it dethrone Wario Land Shake it? That game is such an amazing(or was) underrated gem, especially when you aim for 100% completion by nicking all of the obstacles. No easy feat that's for sure! WL1 & Shake it are the cream of the Wario Land Crop if you ask me. 4 being next in line, followed up by the some what disappointing 2 and the god awful WL3 which felt like a complete chore.
@NeonMullet
Never played it,
if it's as good as you say, I wouldn't mind a remake on Switch.
@Uncle_Franklin
They used the Wii remote tilt controls brilliantly with Shake it too. especially when controlling the UFO & Boxing Glove Mobile. Wonderful soundtrack and visuals as well. For me, it trumped NSMB.Wii, Kirby's Epic Yarn & Return to Dreamland, and especially Donkey Kong Country Returns(Those Bizarre forced motion controls completely killed it for me)
The only other 2D platformers that came very close were Klonoa Wii(...Whew! it's soundtrack hits hard) & Mega Man 9.
But ya, Pizza Tower looks like a game developed by somebody who mastered MS paint. lol I wonder how Anton Blast will stack up to it, which is slated for a december release.
I typically don't like speed (or timing) based games, but this has become one of those great exceptions. I was honestly shocked by how much I enjoyed Pizza Tower.
Thanks for the review. Pizza Tower was one of last year’s best surprise hits that I had the pleasure of playing and I’m so glad it finally got its console release.
I will always repeat, S ranks (or P-Ranks in this case) are always the make or break into how well your game is designed, or how good or bad your thrill factor is.
So, will this and Antonblast get Nintendo to add Wario Land 4 to the NSO GBA app? 🤔
@NeonMullet I absolutely adore 3, but I get it there is tons of backtracking and what not. It’s also the only warioland I owned and played. I think I’ll get both pizza tower and Antonblast
Got this game the day it was announced without even having heard about it before. It's just a lot of fun and feels and looks pretty unique, like a Nickelodeon cartoon from the 90s-2000s. It's easily one of the best platformers I have ever played and I'm enjoying it even more than Mario Wonder.
Pizza Tower reallllly is not like Warioland. It's just inspired by it.
Good review for a good game. It's a creative title with a lot of energy and fresh ideas, although I do find its speedrunning elements at odd with the treasure-hunting ones. When going for good ranks, am I supposed to comb the levels for all the bonus areas etc each time? If so, that means I basically have a single attempt at getting out fast enough with no way to restart. So I'm not quite sure what I should be going for when trying to get the best ranks.
@NeonMullet
Shake It is my favorite Wario game and one I happily 100%ed back on the Wii.
I've put a few hours into Pizza Tower and while it certainly has some Wario-style treasure-hunting and exploration, there's a much bigger focus on movement and technique than with Wario. I think the developer would do well to release a demo because the game makes quite an impression, even if I probably will end up preferring Shake It overall.
Pizza Tower was my second favorite game last year (right behind TOTK). It's a joy. Unfortunately, I recently learned its main dev is... problematic. So I won't be rebuying it.
Noooooooooooooo! Wario just got Soniced Fans are doing what Nintendon't
@sunny63
It actually looks a lot better in motion- the animation is super fluid.
Most likely won't be playing this as being a completionist I'd probably go crazy trying to 101% complete it, but cool that it's on Switch now. I've watched videos of people playing it very well and it's mesmerizing.
I got my eye on it.
I love how completely manic this looks. I’ll probably pick this up on a sale at some point.
Remember, ethnic stereotypes in media are bad. Also, here are rave reviews for this game which stars "Peppino Spaghetti." O_o
@Poodlestargenerica
so like a freedom planet to sonic situation where it wears its inspiration on its sleeve but goes in enough of its own direction that its able to stand on its own right?
i already played it, but i'm so glad this game is on switch so more people get to try it. it is 100% worth it, one of the best platformers ever
I'm waiting for Antonblast to be released and reviewed as I like the artstyle way better in that one. Then we'll see.
Also what's the deal with the main dev behind this?
It looks like someone who hates video games and people designed something that would perfectly encapsulate their emotions
I'm a big fan of Wario Land, but I HATED the demo of this game. Different strokes for different folks, I guess.
EDIT: OK so apparently it was actually AntonBlast that I didn't like. This one just looks so similar 🤦
@Tanookduke Oh cool. I may give it a try then, although I still don't vibe with the artstyle.
@Mgalens That's probably a good comparison, or polyroll.
This is a great game and I'm really enjoying my time with it. I wouldn't say that it surpasses Wario Land, though. Like you said, it takes much of its inspiration from Wario Land 4, but 4 is second or third on my list, roughly on par with 3 but not nearly as good as 2.
It's a bit more difficult than I'd like, especially those boss fights. They really drag down the experience for me and I feel like I hit a wall whenever I'm ready to move on to the next world.
I also feel the game is almost too designed around speedrunning, because the feeling of being stopped when trying to go fast is very impactful. Egregiously so. I'm sure that's by design but the game just really wants you to go fast, so I feel compelled to, but I'm not super great at the controls so there are a lot of bonks, enemy collisions, and falls into the void.
All of this being said, the game is still really good and is a solid 8 for me. Levels are very creative, the visuals and music are distinct and highly amusing, and the gameplay never feels stale or gimmicky even though every level has a different gimmick or power-up. A very enjoyable experience.
@sunny63 Nah, man. I get why you might not like the art style, but the game is so fast that the goofy animation keeps up with the pace remarkably well. It's so fluid and crisp. If it wasn't, it'd honestly be impossible to play.
I don't like speedrunner-heavy games and I ADORE Pizza Tower. Even cosplayed as the main character at Gen Con, recently. I insist you at least try it. It's making waves for a reason. 😁
Wow, an action adventure game scores good on Nintendo Life. I'm so shocked. Good thing they didn't add motion controls like Wario Land Shake It or Nintendo Life would have docked it some points.
If his pizzeria is failing, maybe he should let the laser hit it and just take the insurance money.
@mlt Long story short, he acted like a 4channer when the game was being developed. When called out, he went "Yea, not my best behavior. Sorry about that."
Got a lot to get on with, but will definitely get this at some stage.
As others have said the art style makes me not want to play this one, and likely will defer to Antonblast when it comes out instead. I didn’t like this style in the 90’s and it’s still just a little too icky for me
Also the King Knight campaign in Shovel Knight was very Warioland inspired and doesn’t get enough credit for that. It’s good!!!
@Poodlestargenerica
ah i hadnt heard of polyroll, looks neat.
@Nintendo_Thumb
i imagine if it did have motion controls they would be optional at least.
@NatiaAdamo
Curious if the developer made any other similar posts since the 2018 ones since while being in at least 2 of the groups affected by the comments and while i cannot speak for others i could accept those posts as bad attempts at being "edgy" if the dev ended up moving forward (as opposed to when you have those who give a big apology and then go back to doing it again within a few weeks)
Not a fan of the MSPaint visuals either, but seems great otherwise.
@ScalenePowers
Would of been more visually appealing if they went for a Ren & Stimpy 90's hand drawn aesthetic, Vs. mastering MS paint. lol
To add to my previous comment. This is a solid 11/10 for me. I’ve had a lot more time with it now and I cannot describe the exhilarating feeling you get when you P-rank a level. I’ve almost fully cleared the first floor and can’t wait to tackle the rest of the game.
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