Upon first boot, Night Slashers: Remake introduces itself within a mock 4:3 arcade screen bezel, where the first character appears against beautifully drawn scenery, trailed by awesome flesh-decayed zombies. At this point, we thought, “Damn, this looks great.” A moment later, the screen flashed into full widescreen, revealing the actual makeover, and informing us that we had been momentarily fooled by the original arcade graphics. The redrawn aesthetic, in contrast, is a giant leap down.
This anecdote tells you all you need to know about the biggest issue of this remake of Data East's beat 'em up: its visuals are astoundingly tasteless. And no, it’s not a nostalgia issue. The graphics of the far superior arcade original are replaced with an art style that looks reminiscent of stiff, early-'00s Flash games. The new, shadow-puppet-like sprites lack depth, and their overly smooth limbs seem to float about in rest animations and skate unusually across the floor.
After some time you do begin to adjust and let yourself get into the game — which remains enjoyable — but, like the ugly Snow Bros. remake, it feels like the developer went to a whole lot of trouble for no good reason. There are options to increase saturation and gamma, which help a bit, and retro filters that do very little at all, with one appearing to corrupt the graphics by way of clumsily forced pixelation. As an aside, and for some inexplicable reason, visual adjustments from the menu can’t be seen in real time because pausing the game casts the screen in black and white.
Night Slasher’s main hook is its horror theme, blending ideas from Shelley, Stoker, Universal Studio’s monster classics, and of course Romero’s zombie legacy. Typically Japanese, it features werewolves in Teen Wolf-style American baseball jackets, eccentric literary caricatures, and sufficiently zany plotting. It’s a fun departure from the gritty '80s streets that typified the arcade belt-scrolling genre of the time and, more importantly, it always looked great, with trucks ploughing through zombie hordes and bodybags spilling off of mortuary shelves.
And, while the new aesthetic is a step back, there are still positives to this remake. On its arcade release in 1993, Night Slashers was censored in Western regions and certain parts of Asia - but now it’s gorier than ever. Blood sprays like a severed artery and bodies melt and splatter under a hail of fists. There’s also a reworked soundtrack to enjoy, and it's mostly good; but if you prefer the heavyweight synth of the original it can be easily toggled at the options screen. There are now special bonuses unlocked through play, too, including a range of colour palette swaps for your team, and a custom mode where you can tailor your game by switching certain functions on and off. A brand new character, Liu Feilin, joins the monster melee with a nice set of attacks, and four-player co-op is an option for the first time.
Most important, though, are the combat enhancements. These include new or redesigned moves that expand each character's play style quite a bit. You can charge up to fling supernatural projectiles, or engage screen-spanning slide attacks - and grabs can now optionally and usefully throw assailants forward. Should you be locked under a hail of fists, you can now breakout of the pattern by wiggling the directions, a bit like recovering from a dizzy spell in Street Fighter.
On top of this, enemies that collide with screen’s edge will bounce, allowing you to juggle them for plenty of mid-air damage. You can still do all the original’s cool stuff, too, like slamming zombies into the ground and then stomping on their head, as well as dashing, leaping, and creating a real monster mash with basic tap combos.
Critically, the total overhaul of the difficulty balancing makes for a much friendlier console experience, and this is a welcome decision. The original arcade game is tough for newcomers, and requires time to understand all its (admittedly deep) combat nuance. The remake lowers the entry bar, curbing enemy resilience and regularly doling out extra lives. You also take far less damage when receiving a hit, and your super attacks (traded for a portion of your health) are much more powerful. For some, the default difficulty may now be too easy, but there are options to scale it up through several levels, until you’re dealing with literal hordes of undead.
What bothers us, though, is a very minor sluggishness as a result of the game’s overly smooth pseudo animation, and noticeable deficiencies in the AI. Most enemies seem easily dispatched by a quick tap combo, and line up to go down via the simplest possible method. Additionally, with the rock man boss of stage two, if you stand about central to the sprite, he’ll often punch through you. This kind of looseness seems present in places that it wasn’t originally - possibly intentionally, possibly a byproduct of the visual change up and reduced acuity of your foes. We also got stuck on the Game Over screen twice, unable to get out without a hard reset, and this definitely needs a patch.
It’s true that video games aren’t just skin deep. Graphics do not make a game, and that remains true here. With all of its combat changes and more encouraging challenge, it’s a fun game to play if you enjoy horror-themed arcade action, despite being a short-lived campaign.
However, when you’re remaking a game that already has a very attractive visual style, it’s important to either improve on or maintain it. While Night Slashers: Remake fails in this regard, its worst crime is not offering an option to play the new version of the game with the original graphics.
That leaves prospective buyers with a difficult option: purchase this, at a relatively inexpensive price, and enjoy the new mechanical adjustments while squinting away the mucky redesign; or stick with the great-looking original arcade game and make do with a significantly steeper level of challenge. The fact that the Johnny Turbo's Arcade port of the original was delisted in 2023 might make that decision easier, but you will be missing out on the best-looking version.
Conclusion
There are reworked ideas here that are noteworthy. For fans of the original, it’s interesting to revisit Night Slashers with new characters, new combat options, and a redeveloped and friendlier level of challenge. If that’s all it was, we could probably recommend this remake as a fun arcade diversion that tinkers just enough with the template to offer a fresh experience. The modern visual styling, however, is so lazily done that it's largely unappealing, robbing the game of its aesthetic charm. If that’s not a dealbreaker for you, the price tag may still be low enough to not scare you off entirely.
Comments 39
The team got into the Halloween spirit by releasing visuals so terrifyingly bad, it's guaranteed to scare away buyers.
One of the ugliest remakes I've seen. The audio design is also horrendous. And I'm not sure, but the character voice lines sound as if they've gone through an A.I. because they sound really odd.
Original game is better.
Btw, that Liu Feiling is actually a guest playable character from Fighter's History, SFII's rip-off FG, lol.
For the £4.50 I paid I'm happy, complements the JT port nicely.
I still think I want to give this one a try.
Is it an animation issue? The stills don't seem bad.
it's $5 on launch sale right now so I might get it just to see if it's at least fun to play but I wish they had an option for the original visuals, I don't know how hard it would be to implement that at this point but maybe it's something they can patch in later
If you’re going to dump on the visuals so much, maybe include at least one comparison screenshot?
You can see the SoR4 inspiration being applied but the French studios that made that game are some tough talent to beat indeed.
Wow at least I still got the original arcade version so I'll take a pass on this one.
@SilentBluntman in general, it’s still a tough task for hand drawn games to compare to the best 1990’s Japan pixel art games. DataEast was no Capcom, but they still made very appealing looking arcade games amidst the competition.
Yeah, this is exactly what I expected.
I could live with the visuals if the game wasn't so buggy, but sounds like it can't even do that.
Oh well. I guess I'll wait for a 50% off sale or something. Good review, thanks.
Thanks for the review, personally not particularly interested in this considering its horror theme and the gore, but hope those going for it will enjoy it enough despite the not particularly great artstyle etc. and fingers crossed the issues like getting stuck on the Game Over screen will eventually be fixed!
Yeah, the visuals aren't very appealing to me. They should have gone the route of the recent Shadow of the Ninja remake and just updated the pixel graphics.
@LadyCharlie it's 50% off on the EU e-shop, is that not the case in other regions?
@Sylamp it's 50% off in the US as well. Definitely worth a fiver.
@Sylamp @whitespy12
thank you, but I guess I'll wait for a patch now too 😅
Looks like those awful early 2000's mobile graphics
I think the launch discount is 10% off, but if you own other Forever Entertainment titles it's 50% off.
@Vyacheslav333 BIG TORNADO!
Genuinely astonishing how hideous the new visuals are in this. The original had great pixel art, but this is just chasing the visual styling of Streets of Rage 4 without the artistic and animation talent that game had to back it up.
That art is terrible. Reminds me of early “HD” remakes of arcade games you’d see on Xbox 360.
@Vyacheslav333 Omg! Thank you! I was sure I had seen this character model somewhere!!! So it this blatant plagiarism or is there some hidden connection between these devs/games?
I'm really trying to think of a remake that is this much of a visual downgrade? I don't know who would okay this.
Bought this to see how bad it would be and the review is spot on. Visual are bad and have none of the original charm. The real crime is the forever entertainment are allowed to keep putting out remakes which are worse than the originals.
@OldManHermit Tengo Project are absolute masters. Shadow of the Ninja Reborn is especially great.
Hmm I like the visuals so this is probably an added two points for me.
@Ryu_Niiyama noted, lol.
@LikelySatan 😆
@Wisps Original game and Fighter's History were developed by Data East. So, yeah.
I think they realized they were going to get it out the door a lil half baked cause it LAUNCHED at 50% off. Those graphics are fugly as uck. And yet... I think me and my gamer pal will drop the fiver and take it for a spin since we love brawlers. Go figure. 🤷♂️
Ehhh. This is one of the veryyy few reviews that I DO NOT agree on. Yes the former graphics are better...BUT, it's actually a really good beat em up. Once they patch up the bugs(which I didn't see many and IF they do) then this will be a GOOD 8/10 game. The price point is a no brainer as well. Pick it up. You won't be disappointed.
Satisfied with the original that I got on eshop years ago. But I’m not against this remake. Might get it on a sale.
This style of graphics is like a flash games, it's bad compared to the original arcade archieves games which I have on switch.
I think I'll stick to the Johnny Turbo version I got on Switch for $2.
@Vyacheslav333 Oh damn, really? Well you educated me today on a piece of retro trivia I wasn't aware of. Much appreciated buddy!
@SilentBluntman I'm not allowed to do that. It would be the editor's call.
@Fallingshadow Took one for the team. Respect, and thanks for the corroboration.
@Tom-Massey I had the very slight hope they might include the original version as an extra but it was not too be.
As I was never able to get the Johnny Turbo Arcade Version as it was removed in the UK some years ago
We can only hope Hamster start doing Data East games in the arcade archives.
Saw that coming. I didn't like what I had seen before. It's the same as with Joe & Mac. Nobody asked for this new art style, but at least they should offer the possibility to play with original graphics.
Good thing I have both original games on Switch thanks to the late Johnny Turbo's Arcade line.
Not sure why you guys are hating on the visuals. It seems almost all modern day 2D games come with this god awful flash web browser looking graphics.
@FantasiaWHT It's time for you to get some glasses.
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