Back in the days of the Wii, one of the more interesting and bizarre major third-party releases was Epic Mickey, a project headed by Warren Spector—the renowned creator of the Deus Ex franchise. This 3D platformer placed the famed mouse in an unusually dark premise that presented him with various moral dilemmas, and though it had its issues, Epic Mickey certainly stood out as a memorable adventure for the mascot and did well enough to warrant a sequel and a weird 3DS spin-off. Now, Disney has decided to give the game a revisit with Epic Mickey Rebrushed, and though it still has some jank, we’re happy to report that this remaster fixes many of the original’s problems.
Epic Mickey’s story begins with the titular mouse visiting Yen Sid’s workshop, where he quickly misuses the wizard’s magic paintbrush and inadvertently brings ruin to his prized project, a magical world for forgotten cartoons. Years later and long after forgetting the incident, Mickey is accosted in the night by a shadowy ink creature that drags him screaming into the world he destroyed, but not before he manages to grab the magic paintbrush on his way. Now abandoned in the Wasteland, Mickey needs to find a way to escape while either finishing the work he started or using his newfound power to help the toons who have been struggling to survive in the wake of the destruction he caused.
Though it’s not quite as dark as the creators originally intended, the narrative here is noticeably heavier than Disney’s usual output. Mickey is constantly faced by the consequences of his past mistakes throughout this story, and there are plenty of opportunities for you to roleplay as either hero or villain. For example, one early quest sees Pete asking Mickey to clear his name after the residents of a local village accused him of purposefully crashing his steamboat into their property. When you investigate what happened, it turns out that Pete was telling the truth, and you can then either use the evidence to prove his innocence or suppress it by selling it to a villager for your own gain.
We appreciated the dilemmas that situations like this pose, as there are consequences and rewards for whichever decision you pick. In this example with Pete, we opted to do the honourable thing by clearing his name, and even though the short-term rewards for this were lesser, we inadvertently avoided having to endure a mini-boss battle later due to him being on our side. It’s cool to see decisions you make have unexpected ramifications later in the playthrough, and beyond that, this focus on player choice adds a decent amount to the replay value as there's often exclusive content locked behind the varying paths.
Epic Mickey otherwise follows typical 3D platformer tropes in which you navigate obstacles in the dilapidated world, battle enemies, solve puzzles, and snag all kinds of collectibles. The main gameplay gimmick here—closely related to the morality system—is that you can use your paintbrush to either create or destroy various objects and characters in the environment, which adds some nuance to solving puzzles and combat encounters. In most fights, you can either choose to ‘charm’ most of your enemies with paint or erase them from existence with thinner. And the world is rife with various flawed surfaces and structures that you can either fill in or erase to make platforming easier and uncover hidden secrets.
Though most of the quests you’re given by NPCs are little more than basic fetch quest activities, it’s really enjoyable to come to a new area and experiment with how you can alter the environment with your brush. The rewards for exploring are typically either pieces of concept art you can then view in the menu or Pins, which sort of act as the stars or jiggies that cap off beating a platforming challenge or solving a puzzle. You can’t actually do anything with Pins, but collecting them is nonetheless enjoyable on its own, and there are various themed Pins you’re given at key junctions to mark decisions you made and make it easier to track past choices for replays.
Aside from the expected bump in visual quality, this Rebrushed version of Epic Mickey has also made some welcome changes to improve on the more notable flaws of the original. For one, the awful camera has been binned and replaced with a competent system that virtually every third person action game uses where you can freely use the right analogue stick to get the best angle. The fixed camera is still present in the boss battles, but it’s not an issue there because they were designed with it in mind, while the free camera for the rest of the runtime sidesteps a lot of the problems the original had where you often were forced to actively fight with the camera while attempting to cross gaps or get a view of enemies attacking you.
The side-on levels that act as the portals linking each major hub and level have also gotten a bit of a makeover, with there being many more interactive elements now to make them more dynamic and interesting. These 2D stages are still over in a flash, but they’re a nice change of tempo as you move between worlds, and we appreciated the attention to detail they display in lovingly recreating various old Mickey cartoons.
Visually, Epic Mickey has obviously gotten an overhaul here, and it now looks how you remember it looking in 2010. Although you can still tell that this was a game built for much simpler hardware, the higher resolution and improved textures go a long way towards masking its age. And that's to say nothing of the outstanding art style, which showcases a lot of imagination in its interpretation of the whole ‘Disney gone bad’ aesthetic. Whether you’re talking to the severed head of a Goofy animatronic or clambering up the side of a trash mountain of old and discarded Mickey Mouse merchandise, there’s a lot of memorable moments as you're wowed by the clever fusion of edginess and Disney magic in the design of this world.
Matching these visuals is a soundtrack from James Dooley that creates a playful and somewhat devious tone that calls to mind the popular work of Grant Kirkhope and Danny Elfman. The music never steps fully into outright sinister territory, but its whimsy is laced with a subtly menacing vibe that you would likely never hear in a more traditional Disney project like Illusion Island. We really enjoyed what this soundtrack brings to the table and how it enhances the atmosphere of the Wasteland—it feels distinct without being too far off from what you would expect out of a Disney game.
The only issue we have with this do-over of Epic Mickey is that performance can feel rather subpar at times. We didn’t experience any major crashes or glitches during our playthrough, although there were persistent problems with unstable frame rates and noticeable pop-in. The frame hitches don’t directly impede gameplay, but it’s quite common to see drops of 5-10fps even when there’s not much happening on screen, while the pop-in can be a bit egregious when entering new areas and watching assets slowly loading in. Loading times can also be pretty rough—we clocked some when loading into larger areas at just under 40 seconds.
These performance problems are disappointing and do drag down the gameplay experience somewhat, but not to the extent that they totally take you out of it. In our playthrough, such issues amounted to an irksome but ultimately tolerable downside that was largely outshined by the quality of the gameplay.
Conclusion
Epic Mickey: Rebrushed is a welcome return for one of Mickey’s most memorable adventures, this is just about everything one could’ve wanted out of a revisit to a lost classic. It fumbles its execution a bit with the performance, but there are enough novel ideas and enjoyable gameplay concepts here to make the experience more than worth your while. Enjoyable gameplay, a captivating world, lots of replayability, and a raft of tweaks and improvements over the original make this one an easy sell. We’d recommend this to anyone looking for a big-budget 3D platformer that does things a little differently from the genre norms, and of course to anyone who considers themselves an avid Disney fan.
Comments 58
"Say fellas, did someone mention the Door to Darkness?"
So they totally redid the game and charged the same price that Nintendo does for upscaling their titles. That’s nice.
Saving the world one brushstroke at a time.
I’ll probably go for the PS5 version for dem frames. Never tried the original so I’m excited to see what all of the hype around this game is.
Gawrsh! Would rather Mickey have his gold Keyblade than a paintbrush. *with Goofy's voice
I still own the Wii original and too many other games are coming out around the same time. I'll get it for Christmas.
Looks promising! I will sick it up after i finish with EoW.
2010 was a magical year for me. That was my last trip to Disney World, it was an amazing year for Wii games between this, Donkey Kong Country Returns, Kirby’s Epic Yarn and Super Mario Galaxy 2. It had my favorite E3 convention for Nintendo. I remember obsessively reading about this game in Nintendo Power magazine leading up to launch. This game ended the year with a bang for me. Even with its flaws, it completely captured my imagination and I played it a lot.
You’ll get much more out of it if you’re a Disney enthusiast. Epic Mickey features more old school, Walt-era Disney than modern, but there’s still many things to appreciate here, like Mickeyjunk Mountain that’s cluttered with Disneyrama Mickey merch, the cool boss fights and the wonderful soundtrack.
I’m sure it’s much better on non-Nintendo hardware, but it’ll only feel right to play this Nintendo Wii exclusive on Switch. I still had a decent time with the demo, so I’m looking forward to inking people and places as well as splatting enemies with thinner!
I remember being very interested in this when it was originally revealed, but for some reason I never picked it up. Perhaps I will remedy that.
Were sound effects added back in during the the giant robot lab scene? The demo was nearly silent throughout that part...
(Honestly, the demo did a terrible job of selling the game between the above, poor performance, 10,000 explanation scenes, a very dour level choice...
@PepperMintRex I tried the demo on the Xbox Series X and it was great. Excited for this, on the Xbox of course and not on the weak and slow Switch.
@SwitchVogel Mickey, it’s Riku… they put bugs in him!
(this game is amazing though totally recommend)
The tech issues have never bothered me, but I do feel like I see them in every review lately. It certainly is time for new hardware!
Also I’m glad this reviewed well. It was the highlight of the partner showcase in March, and I am always happy to see Purple Lamp show off their stuff! Will be getting it tomorrow!
Still a fantastic platformer; Bought it for both PS5 and Switch!
I'm happy to see a game that actually needed it get a remake. It might be time to start waiting for a switch 2 release if we're hearing about performance issues
Definitely considering getting this. I remember the original game had nice looks and music but they really messed up the camera. Even for the time it released it felt behind the times. It was like playing an N64 game from the early 3D Era. Glad they seemed to have addressed the issue and it's actually not nauseating this time. I was thinking more like not so epic Mickey.
Now i wonder if we'll get a remaster of the sequel but i doubt it.
I found the original charming on the Wii, the game mechanics and soundtrack were excellent. The demo for the Switch seemed quite solid for me too. I either get this for Switch physically, or digitally for my Series S. Hmm, decisions....
Can't wait to start playing it today!
Good to know the remake is as good as we expected!
A pity there are performance issues, I'll wait and see if a patch fixes it. Zelda has priority anyway lol.
Loved the original on the Wii so likely getting the remKe for the Switch rather than anything else.
And remember - Disney actively talked Mr Spector down from making this game an outright horror title, some of the concept art for the original implies it would have been pretty spooky and possibly disturbing and they didn't want that.
This will be a treat.
I feel the aiming for the controls are worse than the wii version but I will probably still get this. It’s at the bottom of the list though.
Thanks for the review, so looking forward to playing this despite the performance issues (as usual hope they can be fixed by patches and/or Switch's successor) when my physical copy arrives and I can find the time to play it despite all the other games coming out these months!
@canaryfarmer I honestly don't remember, that's almost the very first thing you do in this game. Something that egregious would've stuck out pretty quick to me though, so I think they patched it.
I was going to buy this on Switch but after hearing about the iffy performance I'll be buying it on Steam now to play on my Steam Deck OLED.
@Noelemahc Hasn't it been confirmed that they intentionally made the concept art a lot spookier than their vision for the final game just because they were worried Disney would reject it, so they really leaned into the creepy elements so Disney would accept their "toned-down" vision?
MICKEY HAS BUTTONS ON THE BACK OF HIS PANTS?? HOW DID I NOT KNOW THIS?
@canaryfarmer yeah I was quite looking forward to this one but the demo for the switch was awful imo. I never realized how much the sound impacts the experience. The dialogue was super quiet and the sound effects were none existing. Running from the giant robot in complete silence was very weird.
I played the demo and thought it looked quite rough to be honest and so I decided to take it off my wish list 😔
@BANJO , I liked playing the demo version but it wasn’t long enough, maybe I might consider this game and depending on the price of the game
@the_beaver It is really good. I've been playing it for about one hour and I haven't encountered any performance issues. I enjoyed the original on Wii, but the camera was a bit of a pain, and from what I've played so far, it seems like that issue has been fixed.
Demos should come out a week before release, tops.
When I tried this game, I was ready to buy it, now I'm kind of over it.
I'll get it later, quite possibly on sale.
And hopefully the performance will be better then as well.
I liked the orginal and played the demo on Switch and PS4, I might need to go at least PS4 with this one. Switch just looked and ran a bit rough.
Missed this one on the Wii, can't wait for the Rebrush!
Absolutely adored this on the Wii and the review content has re-inforced the notion to get the "re-brush". I was concerned the performance would be a lot worse as devs have been making a pig's ear of some games that ought to run just fine on the Switch (considering more demanding games do so). But this review has me reassured despite the slight con. Cheers for the review.
Demo was a bit rough. Especially the resolution was meh.
Think I'll do this one elsewhere.
Good stuff. It's cool that the Switch version has the motion controls like the Wii version and the new control scheme for regular controllers.
@Ristar24 Ahh, I didn't know it was on PS4 too.. I might go with that version instead of the Switch... Hmm, choices.. 😄
@Ashfan2020 The full game is certainly worth it on my opinion. However, if as you say, you were to wait a while, till after Christmas, you might be able to get it on a discount.
Was intrigued about this one, sadly the demo didn't sell it for me. It just felt kind of bland with none of the areas being beautiful or very engaging :/
Hot juicy pass on this end. The PS5 demo bored me to tears. Too many game disrupting mini cut scenes, boring platforming, paint brush motion control gyro based aiming is inferior to the Wii remote pointer controls and blah blah. It feels like it's better suited for modern day children that are new to gaming.
I'll gladly stick with Castle of Illusion(Hard mode) & Magical Quest 1&2 on Genesis & SNES.
@BANJO Yep, if you download the demo on PS4 you can really see the difference when you get to the larger open areas. It looks and runs much nicer than the Switch docked. While I usually go for portable play, with this game it's a bit too rough for me going on the demo comparison at least.
@Ristar24 I think I'll have to try out the PS4 demo then. It sounds like there is quite a difference between the two. Thanks for the heads up.
@BANJO Yes, I really noticed it on the floor, the Switch version seems to use that kind of texture filtering where you can see an obvious line ahead when you move. Used to see that a lot in Dreamcast games and I find it quite distracting. That issue is eliminated on PS4, the distant detail looks nicer, resolution and framerate are better.
I like these games having played the original on Wii and the Sequel on PS3 and Vita. I really like the visual style of this new version, but I feel the Switch version is a little too cut back.
Great they have the demos out really so you can compare.
@NeonMullet Looks like SOMEONE's a bit too old to enjoy modern Disney games.. Don't be ashamed though. It happens to (some) of us!
@Maubari
I'm all for a modern Disney game, that draws inspiration from older Disney stuff up until the mid to 90's....As long as Capcom is behind it.
Epic Mickey just isn't my kind of game. Even the 2D Segments are poorly done. Playing Castle of Illusion and Magical Quest on Hard difficulty are more up my alley. I really like Alladin on both the SNES & GEN too. Can't forget Goof Troop, Quack Shot, and World of Illusion. Not sure if the latter holds up too well though.
@Ristar24 I did notice the texture issue on the Switch demo. That's good to know it's not on the PS4 version. It sounds like the PS4 might be the way to go. Now just got to find a place that stocks the PS4 version..
I've never played the sequel, although I own it on Wii and digitally on the 360 too. I picked them both up for next to nothing, but still haven't got around to playing them 😅
Exactly, I'll get on and compare both the demos.. 👍
The performance issues are there because the current gen Switch isn't capable of running it at top spec levels. Why? Because the Switch successor is where this game will shine...as will TOTK, Snake Eater, Batman, Star Wars Bounty Hunter etc, etc. Or thats the hope anyway.
@BANJO , thanks for the helpful advice, I think I’ll wait until after Christmas, have a great week 😁😁
I’m torn between picking this up for Switch or getting it on Steam. Switch would be for the OLED (I got my Steam Deck 3 months before the OLED version came out…yeah I was pretty sour about it as I would have held out for it had I known) and Steam because it looks slightly crisper on my Deck and PC. I’m not gonna double-dip though (technically triple-dip since I already own this on Wii).
Nice, 8/10 here, 8/10 at purexbox. Performance doesn't bother me since I wouldn't buy this on Switch. Actually I'm absolutely not buying 3rd party multi plattform games anymore on Switch.
@sixrings The difference is it'll be a minimum of $15 off in a few months and only go lower from there.
@SilvaFoxMC I just want Kirby's Dream Buffet to get 4 Player Local on Switch 2 TBH.
I’ve always been a Disney kid at heart, just might get this one eventually. Looks and sounds a treat too.
@BANJO Just went back and edited my comment as realise PS4 version does not have the gyro aim. Must have got confused, but I still think seems the better demo overall!
@Ristar24 Thanks, I think I'll likely pick it up for PS4 over Switch in this instance. It will likely be one of the last new PS4 titles I get around release.
When this first came out I thought it looked interesting but ended up ignoring it. Read the review of this new version when they released and was kinda set to ignore it again, but watching the video review I think I'm sold. I love the darker Disney and older Disney had a magic that has slowly been lost the past two decades. I'll pick this up as soon as I can spare some cash.
@NeonMullet
The 16bit games were awesome. Did you not enjoy Mickey Mania? You never mentioned it. I still pick that one up from time to time
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