@Arcwave good choices! Well, I’d argue Path of Radiance (I’m so jealous of that copy you own!) doesn’t really need a remake, an hd remaster bundled with Radiant Dawn would be best, since 98% of the population haven’t even touched that game. It’s already good, it just needs more exposure, especially since most only know Ike from smash brawl.
Editing to add that most also haven’t played persona 2 or xenosaga either. If not remasters, all they would need are modern console ports, really. All 3 games are insanely overpriced online due to high demand for low quantity
All 3 games are insanely overpriced online due to high demand for low quantity
Yeah it absolutely sucks that it's impossible to gain access to older titles due to pricing, it shouldn't have to be like that. But we shouldn't HAVE to rely on re-whatevers just to replay them either. That's why I'm advocating for stronger preservation from the people making it difficult to access those games.
Wasn't interested in your original topic. But thanks for the comment. But if you want to stick to emulation to play older games then that's fine of course.
1. Emulators are fine but they have their share of technical hurdles to overcome and not everyone wants to bother with them. There are plenty of people who wanna play the OGs legally but most developers either don't wanna provide those OGs or have some kind of frustrating caveat to them(locking them behind subscription services and the like)
2. If you weren't interested in the topic then why did you comment at all.
@TheBigBlue Yeah, a remaster would be great too. I have Radiant Dawn as well. I just mentioned them because it would be a shame if more didn't get to play these amazing games when they first came out. I just want them to get re-releases so we can get some sequels like a God Hand 2 or a complete saga of the way Testuya Takahashi envisioned Xenosaga.
@N00BiSH Meant to clarify of you getting "tired of remakes". My bad. So want these companies to release them agian digital which is on a emulator? Help me on what you can be happy with.
@Arcwave I just want there to be an OFFICIAL way to access older titles with solid emulation. Stuff like Capcom or M2's ports if that's makes it clear.
@Keman this isn't really a Nintendo thing, it's more of an issue with the current state of game releases.
I only accept remakes of games that the original copy is $100 plus or extremely hard to find. Other than that, yes. The amount of remakes is nauseating. Besides, there always seems to be a problem with the remakes like omitting content from the original or frame rate, etc.
Dino Crisis
Power Stone (or a 3)
DarkStalkers
Jumping Flash! VR
Resident Evil: Code Veronica
Resident Evil: Zero
Resident Evil 1
Resident Evil 5
Zelda II: Adventure of Link
StarTropics Clash at Demon's Hand....
etc https://images.launchbox-app.com/75febcea-bb9f-4d85-84c8-b98f...
And I mean, Capcom did an outstanding job with PS5 version of Resident Evil 2 Remake(120fps mode). They've been on fire with modern RE. Also, Link's Awakening Switch would of been an easy 10/10 if it weren't for the nasty overworld frame rate issues. Switch 2 will easily get it, along with Echoes of Wisdom, locked at a stable 60fps, while bumping up the resolution even further obviously.
@NeonPizza admittedly I'm a smidge nicer to Capcom remakes because they do make an effort to rerelease the originals but I'd prefer if they just did that and made new installments in those series instead.
"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."
Zelda II, eh? I dunno, there’s something about remakes of NES games that doesn’t sit right with me. And all the best ones have already been remade before. Kirby’s Adventure, Metroid NES, Mario Bros Trilogy have all been remade on gba/snes. It kind of feels like if 343 industries remade Halo Combat Evolved yet again with unreal 5 or whatever it’s on now. I think those games are true classics and they really show just how far a franchise has evolved from its first, simpler entry. I mean, specific entries in franchises like Link’s Awakening are alright because it doesn’t really infringe on the legacy of the older game, if that makes sense. The GBA remakes didn’t have graphics that were leaps and bounds ahead of NES graphics, so they still felt faithful to the original. I don’t know if this logic makes any sense or if I’m just rambling on and on
Wait, why do we need a signature? Eh, I don’t know. Here’s your signature.
@TheBigBlue A lot of nes/snes games are easily playable still on places like NSO so I feel like they don't particularly need remakes. Although a modern remake of mario 3 would be interesting, I don't really see a huge reason for it unless they completely changed it FF7--like. Games on the Wii though? They are far more modern but you can't play most of them on Switch so I kind of want remakes/remasters/ports just so the games are playable.
I disagree in the sense that most NES games would be really easy to make into better games. If they remade Zelda 2 I might actually beat Zelda 2, which I haven't out of a mix of "I'm bad at it" and "maybe its just not that great", and I say that as someone who still loves Zelda 1.
Though it could end up like Blaster Master, where the remake (Zero) is objectively better in most ways but is just another good indie game, while Blaster Master is amazing by the much lower standards of NES and thus I actually prefer the original despite everything. That probably wouldn't happen to me though, unless I finally fully enjoyed Zelda 2. The standards for NES and GBA are also different but Zero Mission is still miles and miles better an experience than the original Metroid.
Honestly my biggest issue is that games take too long now, why are we wasting time to just play the same game again but prettier? Just make a new game you weirdos! Imagine all the years wasted not getting a new game because people decided the game you already played but prettier was better. I like the Super Mario RPG and Advance Wars remakes, but imagine if we had just gotten new Super Mario RPG and Advance Wars games instead. Maybe the former you can justify, but the latter means we're probably never getting a new Advance Wars now.
I generally welcome remakes because I've missed out on many games over the years, and I often struggle to get into older games for whatever reason. I think a big part of it is that I don't have the self-control to ignore rewinding when that's a feature, but I hate to actually use it. But if you repackage them with some quality-of-life improvements and improved visuals, that does the trick for me. Just really not a fan of when they change things for the worse, which...yeah, it does tend to happen, unfortunately. I usually don't skip remakes over that unless I can access the originals in their place in a way where I won't give into any impulses.
I'm not really tired of remakes. They're a great way to actually play games that went years without being in-print, along with being a great way to introduce younger generations to classic games. Remakes can be used to give a game a new coat of paint, or get the game closer to the creator's original visions now that we aren't bogged down by limited technology. It's a great way to add quality of life functions to a game that is tough to actually play without.
One of my favorite games of all time (NieR Replicant 1.22) is a remake of the original game. A game that was genuinely rough to play through at launch. So much so that it ended up being a cult classic, with the game pretty much getting panned across the board by game reviewers for the mechanics and jank it had. The remake not only gives it a new graphical coat of paint, but it also makes the game way nicer to play. The combat was completely reworked and the devs were able to show things that they weren't able to include on-screen before then. Stuff like Grimoire Weiss being next to the player at all times instead of just being in cutscenes (was an issue with the amount of memory that the original game had which had been fixed). They also were able to include cut content from the original game back into the final release as well. The whole "Little Mermaid" questline with the new boss added in 1.22 was originally planned for the original release of the game and instead had to be told in the form of a short story because of the paper-thin budget that Yoko Taro and his team had at the time.
I acknowledge that there's always some pretty iffy remakes that aren't worth getting though. For every Xenoblade Chronicles Definitive Edition or NieR Replicant 1.22 you have a Luigi's Mansion 2 HD or Horizon Zero Dawn remastered situation. Those remakes I usually tend to skip because there's absolutely nothing wrong with the originals, and the "remakes" or "Remasters" add genuinely nothing with some very minimal graphical updates.
This being said, I sorta hope they end up fully remaking Twilight Princess eventually. Not just an HD texture pack like the HD version of the game, but a full on remake of the entirety of the game. New character models, new lighting, new assets, and music that's fully orchestrated (like it should have been originally). The game genuinely needs a touch-up given how janky it looked even with an HD texture pack.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Remakes can be used to give a game a new coat of paint, or get the game closer to the creator's original visions now that we aren't bogged down by limited technology.
But here's the thing: the idea that they're "realizing the original vision" is kinda rendered moot if they don't even have the original creators involved in anyway. And if/when they do, at best it's usually light consultation or a little thumbs up of approval.
It's true that some games were held back by the limits of the tech at the time but most of the games being remade already held up well in spite of those limitations. A lotta devs at the time were able to create quality titles because they understood where and how they could push the hardware. It's why I can't look at something like the Super Mario RPG remake and think the original is dated because of the pre-rendered sprites for example. They were incredibly impressive for the time and still look great even today. Same goes for something like the Gamecube Zeldas, too.
Forums
Topic: Anyone else getting tired of remakes?
Posts 61 to 80 of 91
Please login or sign up to reply to this topic